406
neuer beta patch...nu mit deu ver auf westfall....patchlog soll jemand anders kopieren
Ein frischgezapftes kühles blondes.
neuer beta patch...nu mit deu ver auf westfall....patchlog soll jemand anders kopieren
Ein frischgezapftes kühles blondes.
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WARCRAFT III: THE FROZEN THRONE - VERSIONSGESCHICHTE
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- PATCH 1.17 Beta 406
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FIXES
- Fixed a problem that caused peasants with build orders to be included in
teleport spells.
- Fixed a problem with Burning Oil that caused the effect to not be created
when buildings were attacked directly.
- Fixed a problem with War Drums and Command Aura that caused them to not
affect any units.
- Fixed a problem with the Melee AI that would prevent it from cancelling
damaged buildings with low hitpoints.
- Fixed a problem that caused some instant spells cast after a targeted
spell to execute before the targeted spell.
- Fixed a problem with Wind Walk that would prevent the Blademaster
from walking through units when certain spells wore off, or he was
dropped from a transport.
- Fixed a graphical bug with Spiked Barricades that would display when
upgrading the Great Hall without it being researched.
- Fixed a problem that prevented Mass Teleport and the Staff of
Teleportation from targeting allied units.
- Fixed a problem that prevented the Staff of Preservation and the Staff
of Sanctuary from targeting air units.
- Fixed a bug that allowed the Staff of Preservation and the Staff of
Sanctuary to target uprooted buildings.
- Fixed problems with the Melee AI when it attempted to use certain
instant spells.
- Fixed a problem with Morphing units re-executing commands that were
interrupted by the morph timer expiring.
- Fixed an exploit that would allow players to track enemy units under
the fog of war with queued move commands.
- Fixed a problem with units following enemy units and never proceeding
to the next order when they moved underneath the fog.
- Fixed a problem with spells that can target a point or unit (like
Shockwave) fail when the selected target dies. If the selected target
runs under the fog or teleports, the spell is intended to fail.
- Fixed a problem with Envenomed Spears wearing off too early if the
affected unit was also affected by Slow Poison or the Orb of Venom.
- Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
- Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Fire
Lord.
- Fixed the armor upgrade values for Human, Orc, and Undead shops.
BALANCE CHANGES
Human
- Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.
Orc
- In order to balance Wind Walk for its recent code upgrade, we have
decreased Wind Walk_s backstab damage to 40/70/100 from 50/85/120.
- Unstable Concoction primary target damage increased to 600 from 550.
- Chain Lightning will now jump to sleeping targets if the primary target
is also asleep.
Night Elf
- Abolish Magic no longer auto-dispels hero spells.
- Abolish Magic no longer removes positive buffs on friendlies or negative
buffs on enemies when manually cast (it already did this for autocast).
- Rejuvination can now target magic immune units.
Neutrals
- Healing Spray healing per wave upgraded from 30/45/60 to 35/50/65.
- Acid Bomb armor reduction is now 3/4/5 by level, changed from 4/4/4.
- Acid Bomb now hits air units. It only splashes on units of the same
target type as primary target.
- Lava Spawn levels changed to 4/5/6 from 3/4/5.
- Lava Spawns now must attack 14 times to replicate, up from 12.
NOTES: Replays are incompatible between major game revisions (1.17 Beta 405
replays cannot be viewed with the 1.17 Beta 406 version of Warcraft III).
Custom save games will not load from version 1.17 Beta 405.
da
ui ui ui
schon gedled und firelord ist hart aber mächtig -_-