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Neeeeeeeeeeeeeeeni

Neeeeeeeeeeeeeeeni

Huhu

Neni bist du da?

Steffi (Sonneninsel)



Re: Neeeeeeeeeeeeeeeni

Ähm ja was gibts?


____________________

Name: Fire
Adoptiere auch eins! @Pokémon Waisenhaus

Re: Neeeeeeeeeeeeeeeni

Ah *gecheckt hab* Dachte schon es wär was passiert...

Also wie macht man Schnee? *gg*




____________________

Name: Fire
Adoptiere auch eins! @Pokémon Waisenhaus

Re: Neeeeeeeeeeeeeeeni

Also du fügst diesen Code in den Kopf ein.Gehste in die Verwaltung -> Website -> Kopf


<!-- html>
<head //-->

<script language="JavaScript" type="text/javascript">
<!--
// CREDITS:
// Snowmaker
// By Peter Gehrig
// Copyright (c) 2003 Peter Gehrig. All rights reserved.
// Permission given to use the script provided that this notice remains as is.
// Additional scripts can be found at https://www.24fun.com
//
// 11/27/2003

// IMPORTANT:
// If you add this script to a script-library or script-archive
// you have to add a highly visible link to
// https://www.24fun.com on the webpage
// where this script will be featured

///////////////////////////////////////////////////////////////////////////
// CONFIGURATION STARTS HERE
///////////////////////////////////////////////////////////////////////////

// Set the number of snowflakes (more than 30 - 40 not recommended)
var snowmax = 35;

// Set the colors for the snow. Add as many colors as you like
var snowcolor = new Array('#eeeeff', '#ffffdd', '#eeeedd', '#ffffff');

// Set the fonts, that create the snowflakes. Add as many fonts as you like
var snowtype = new Array('Arial Black', 'Arial Narrow', 'Times', 'Comic Sans MS');

// Set the letter that creates your snowflake (recommended: *)
var snowletter = '*';

// Set the speed of sinking (recommended values range from 0.3 to 2)
var sinkspeed = 0.6;

// Set the maximal-size of your snowflaxes
var snowmaxsize = 48;

// Set the minimal-size of your snowflaxes
var snowminsize = 10;

// Set the snowing-zone
// Set 1 for all-over-snowing
// Set 2 for left-side-snowing
// Set 3 for center-snowing
// Set 4 for right-side-snowing
var snowingzone = 1;

///////////////////////////////////////////////////////////////////////////
// CONFIGURATION ENDS HERE
///////////////////////////////////////////////////////////////////////////

// Do not edit below this line
var snow = new Array();
var marginbottom;
var marginright;
var timer;
var i_snow = 0;
var x_mv = new Array();
var crds = new Array();
var lftrght = new Array();
var browserinfos = navigator.userAgent;
var ie5 = document.all && document.getElementById && !browserinfos.match(/Opera/);
var ns6 = document.getElementById && !document.all;
var opera = browserinfos.match(/Opera/);
var browserok = ie5 || ns6 || opera;

function randommaker(range)
{
return Math.floor(range * Math.random());
}

function initsnow()
{
if (ie5 || opera)
{
marginbottom = document.body.clientHeight;
marginright  = document.body.clientWidth;
}
else if (ns6)
{
marginbottom = window.innerHeight;
marginright  = window.innerWidth;
}

var snowsizerange = snowmaxsize - snowminsize;

for (var i = 0; i <= snowmax; i++)
{
crds[i] = 0;
lftrght[i] = Math.random() * 15;
x_mv[i] = 0.03 + Math.random() / 10;
snow[i] = document.getElementById('s' + i);
snow[i].style.fontFamily = snowtype[randommaker(snowtype.length)];
snow[i].size = randommaker(snowsizerange) + snowminsize;
snow[i].style.fontSize = snow[i].size;
snow[i].style.color = snowcolor[randommaker(snowcolor.length)];
snow[i].sink = sinkspeed * snow[i].size / 5;

if (snowingzone == 1)
snow[i].posx = randommaker(marginright - snow[i].size);

if (snowingzone == 2)
snow[i].posx = randommaker(marginright / 2 - snow[i].size);

if (snowingzone == 3)
snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 4;

if (snowingzone == 4)
snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 2;

snow[i].posy = randommaker(2 * marginbottom - marginbottom - 2 * snow[i].size);
snow[i].style.left = snow[i].posx;
snow[i].style.top = snow[i].posy;
}

movesnow();
}

function movesnow()
{
for (var i = 0; i <= snowmax; i++)
{
crds[i] += x_mv[i];
snow[i].posy += snow[i].sink;
snow[i].style.left = snow[i].posx + lftrght[i] * Math.sin(crds[i]);
snow[i].style.top = snow[i].posy;

if ((snow[i].posy >= (marginbottom - 2 * snow[i].size)) || (parseInt(snow[i].style.left) > (marginright - 3 * lftrght[i])))
{
if (snowingzone == 1)
snow[i].posx = randommaker(marginright - snow[i].size);

if (snowingzone == 2)
snow[i].posx = randommaker(marginright / 2 - snow[i].size);

if (snowingzone == 3)
snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 4;

if (snowingzone == 4)
snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 2;

snow[i].posy = 0;
}
}

var timer = setTimeout('movesnow();', 20); //Wert von 10 bis 100
}

for (var i = 0; i <= snowmax; i++)
document.write('<span id="s' + i +'" style="position: absolute; top: -' + snowmaxsize + '">' + snowletter + '</span>');

if (browserok)
window.onload = initsnow;
//-->
</script>

<!-- /head>
<body>

</body>
</html //-->


Ich musste leider diesen Code bei mir wieder rausnehmen,da es mein Designeditor geblockt hat.Er ging nicht mehr als der Schnee eingebaut war



Re: Neeeeeeeeeeeeeeeni

Es schneeeeeeeeeit juhuuuuuuuuuuuu dankeeeeeeeeee *umknuddl*


____________________

Name: Fire
Adoptiere auch eins! @Pokémon Waisenhaus

Re: Neeeeeeeeeeeeeeeni

Na dein Schnee blockiert auch alles.man kann keine smilies mehr benutzen und dein designeditor funzt bestimmt auch nicht.

Dann musst du wohld den code wieder rausnehmen

Re: Neeeeeeeeeeeeeeeni

Oh mann du hast Recht...keine Smilies mehr....wie duuuummmmm, aber der Schnee ist doch sooooooo toll


____________________

Name: Fire
Adoptiere auch eins! @Pokémon Waisenhaus

Re: Neeeeeeeeeeeeeeeni

Ja finde den auch toll.Hatte mich genauso geärgert.Mal sehen ob ich ne andere seite finde wo noch falling snow is.

Re: Neeeeeeeeeeeeeeeni

Ich werd mich auch mal umsehn, irgendwie kriegen wir das hin.


____________________

Name: Fire
Adoptiere auch eins! @Pokémon Waisenhaus

Re: Neeeeeeeeeeeeeeeni

Na logo ;-)