Neeeeeeeeeeeeeeeni
Huhu
Neni bist du da?
Steffi (Sonneninsel)
Huhu
Neni bist du da?
Steffi (Sonneninsel)
Ähm ja was gibts?
____________________
Name: Fire
Adoptiere auch eins! @Pokémon Waisenhaus
Ah *gecheckt hab* Dachte schon es wär was passiert...
Also wie macht man Schnee? *gg*
Also du fügst diesen Code in den Kopf ein.Gehste in die Verwaltung -> Website -> Kopf
<!-- html>
<head //-->
<script language="JavaScript" type="text/javascript">
<!--
// CREDITS:
// Snowmaker
// By Peter Gehrig
// Copyright (c) 2003 Peter Gehrig. All rights reserved.
// Permission given to use the script provided that this notice remains as is.
// Additional scripts can be found at https://www.24fun.com
//
// 11/27/2003
// IMPORTANT:
// If you add this script to a script-library or script-archive
// you have to add a highly visible link to
// https://www.24fun.com on the webpage
// where this script will be featured
///////////////////////////////////////////////////////////////////////////
// CONFIGURATION STARTS HERE
///////////////////////////////////////////////////////////////////////////
// Set the number of snowflakes (more than 30 - 40 not recommended)
var snowmax = 35;
// Set the colors for the snow. Add as many colors as you like
var snowcolor = new Array('#eeeeff', '#ffffdd', '#eeeedd', '#ffffff');
// Set the fonts, that create the snowflakes. Add as many fonts as you like
var snowtype = new Array('Arial Black', 'Arial Narrow', 'Times', 'Comic Sans MS');
// Set the letter that creates your snowflake (recommended: *)
var snowletter = '*';
// Set the speed of sinking (recommended values range from 0.3 to 2)
var sinkspeed = 0.6;
// Set the maximal-size of your snowflaxes
var snowmaxsize = 48;
// Set the minimal-size of your snowflaxes
var snowminsize = 10;
// Set the snowing-zone
// Set 1 for all-over-snowing
// Set 2 for left-side-snowing
// Set 3 for center-snowing
// Set 4 for right-side-snowing
var snowingzone = 1;
///////////////////////////////////////////////////////////////////////////
// CONFIGURATION ENDS HERE
///////////////////////////////////////////////////////////////////////////
// Do not edit below this line
var snow = new Array();
var marginbottom;
var marginright;
var timer;
var i_snow = 0;
var x_mv = new Array();
var crds = new Array();
var lftrght = new Array();
var browserinfos = navigator.userAgent;
var ie5 = document.all && document.getElementById && !browserinfos.match(/Opera/);
var ns6 = document.getElementById && !document.all;
var opera = browserinfos.match(/Opera/);
var browserok = ie5 || ns6 || opera;
function randommaker(range)
{
return Math.floor(range * Math.random());
}
function initsnow()
{
if (ie5 || opera)
{
marginbottom = document.body.clientHeight;
marginright = document.body.clientWidth;
}
else if (ns6)
{
marginbottom = window.innerHeight;
marginright = window.innerWidth;
}
var snowsizerange = snowmaxsize - snowminsize;
for (var i = 0; i <= snowmax; i++)
{
crds[i] = 0;
lftrght[i] = Math.random() * 15;
x_mv[i] = 0.03 + Math.random() / 10;
snow[i] = document.getElementById('s' + i);
snow[i].style.fontFamily = snowtype[randommaker(snowtype.length)];
snow[i].size = randommaker(snowsizerange) + snowminsize;
snow[i].style.fontSize = snow[i].size;
snow[i].style.color = snowcolor[randommaker(snowcolor.length)];
snow[i].sink = sinkspeed * snow[i].size / 5;
if (snowingzone == 1)
snow[i].posx = randommaker(marginright - snow[i].size);
if (snowingzone == 2)
snow[i].posx = randommaker(marginright / 2 - snow[i].size);
if (snowingzone == 3)
snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 4;
if (snowingzone == 4)
snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 2;
snow[i].posy = randommaker(2 * marginbottom - marginbottom - 2 * snow[i].size);
snow[i].style.left = snow[i].posx;
snow[i].style.top = snow[i].posy;
}
movesnow();
}
function movesnow()
{
for (var i = 0; i <= snowmax; i++)
{
crds[i] += x_mv[i];
snow[i].posy += snow[i].sink;
snow[i].style.left = snow[i].posx + lftrght[i] * Math.sin(crds[i]);
snow[i].style.top = snow[i].posy;
if ((snow[i].posy >= (marginbottom - 2 * snow[i].size)) || (parseInt(snow[i].style.left) > (marginright - 3 * lftrght[i])))
{
if (snowingzone == 1)
snow[i].posx = randommaker(marginright - snow[i].size);
if (snowingzone == 2)
snow[i].posx = randommaker(marginright / 2 - snow[i].size);
if (snowingzone == 3)
snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 4;
if (snowingzone == 4)
snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 2;
snow[i].posy = 0;
}
}
var timer = setTimeout('movesnow();', 20); //Wert von 10 bis 100
}
for (var i = 0; i <= snowmax; i++)
document.write('<span id="s' + i +'" style="position: absolute; top: -' + snowmaxsize + '">' + snowletter + '</span>');
if (browserok)
window.onload = initsnow;
//-->
</script>
<!-- /head>
<body>
</body>
</html //-->
Ich musste leider diesen Code bei mir wieder rausnehmen,da es mein Designeditor geblockt hat.Er ging nicht mehr als der Schnee eingebaut war
Es schneeeeeeeeeit juhuuuuuuuuuuuu dankeeeeeeeeee *umknuddl*
____________________
Name: Fire
Adoptiere auch eins! @Pokémon Waisenhaus
Na dein Schnee blockiert auch alles.man kann keine smilies mehr benutzen und dein designeditor funzt bestimmt auch nicht.
Dann musst du wohld den code wieder rausnehmen
Oh mann du hast Recht...keine Smilies mehr....wie duuuummmmm, aber der Schnee ist doch sooooooo toll
____________________
Name: Fire
Adoptiere auch eins! @Pokémon Waisenhaus
Ja finde den auch toll.Hatte mich genauso geärgert.Mal sehen ob ich ne andere seite finde wo noch falling snow is.
Ich werd mich auch mal umsehn, irgendwie kriegen wir das hin.
____________________
Name: Fire
Adoptiere auch eins! @Pokémon Waisenhaus
Na logo ;-)