Re: Xbox360 Ghostbusters: The Videogame
Ah shit, sorry Champ, ich hab versehentlich in Deinem Thread editiert, ich wollte Deinen Beitrag quoten und nicht editieren:
Ich geb's hier nochmal wieder:
Champ hat geschrieben, dass es Unterschiede zwischen PS3 und 360-Version gibt. Aber mit einer, sagen wir mal eher suggestiven Fanboi-Aussage "Die PS3-Version hat mehr Rauch" (könntest Du den Link zu dem Video nochmal posten) ?
Die Wahrheit sieht anders aus:
Sagen wir es so die PS3-Version ist nur Schall und Rauch :P
One moment the Truth:
"The big issue was in the texture quality, and let me tell you it was a huge difference! The texture quality for the PlayStation 3 left us shaking our heads in disbelief," the site explained. "This went beyond the traditional consoles rendering textures differently, as we've seen in other Head2Heads, the PlayStation 3 seemed to have ½ the texture quality of the Xbox 360 and in other areas, even less. This was present on all the PlayStation 3 textures, normal maps, spec maps, light maps, etc. even the dynamic shadow maps looked blocky and half the quality of the Xbox 360." Even worse, the compression added to the PS3 textures resulting in bad banding and blockiness that "couldn't be ignored.""
Quelle:
Das Video zeigt ein Flackern der Texturen.
"Xbox 360 wins this by a landslide. If we didnt know any better we would have thought the Ghostbusters was developed on the Xbox 360 and ported, poorly, to the PlayStation 3. However all sources indicate the PS3 was the lead, and so youve got an issue on your hands. Either someone is lying, or the porting team does better work then the lead team. Dont believe the lies, buy this game on the Xbox 360. "
https://www.lensoftruth.com/?p=10974
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