Tower of Babel Forum - A New Tower in the Making

ToB Remake

Re: ToB Remake

Steuerungs-Taste = Control-Key.

Says Translatobot.


Own sub-forum is on the way!



--
Das Lemsche Gesetz:
Niemand liest etwas; wenn er etwas liest, versteht er es nicht; wenn er es versteht, vergißt er es sofort.

Re: ToB Remake

Oh, this reminds me of a thing I wanted to mention. I should post it to the "Technical improvements"-thread, but anyway...

I think "STRG/CTRL + TAB" is a rather dangerous combination. As I'm quite used to press "ALT + TAB" to switch tasks, of course I accidentally hit those keys in the remake, too. That wouldn't be too much of a problem if the game could with it, but the result I got was a crash. Maybe just using the '^' key (for example) would be better.



Re: ToB Remake

Or how about F12? I hardly ever get to use that one outside of WinUAE.

Oh, and danke for the STRG translation. One needs to know what it's short for before you can look it up...

Artinum.

Re: ToB Remake

The new remake version on

https://www.tower-of-babel.info/temp/TestVersionen/Tob20050201-2033.zip

has the console with some commands

TOWER xxx (jump to tower xxx)
RESTART (replay tower !!!)

score management isn't implemented yet


____________________
ToB Remake - http://www.tower-of-babel.info
Homepage - http://www.latzig.de

 Re: ToB Remake

After all the weeks here are some notes about my ToB Remake project:

I am currently writing a complete new version of my game engine in Java. This will take some month, because i have only time on the weekend to work on the game. The current development status is very low. I have done the texture loader and input module in Java and the native part in C++. Now I am implementing the first 2D render routines for GUI, so there is no ToB code in the new project at the moment, but the first lines of game logic code will folllow, if I have completed the main render routines for drawning the meshes. All the new code is written in OO (object orientied), so there are more capabilities to extend the game later.

If someone is interested in the old (and unfinished) source code of my ToB Remake project, so leave a message here. Maybe someone can finish the old version of the Remake ;-)


____________________
ToB Remake - http://www.tower-of-babel.info
Homepage - http://www.latzig.de

Re: ToB Remake

Mayo kindly sent me his code already. Don't expect me to work on it, though! I'll spend the next few weeks renovating and moving to my new home. And then never pay rent again.
The code probably won't run in my development environment anyway. But I'm gonna take a look at it to learn from Mayo's mistakes.



"Detective Bart Lasiter was in his office studying the light from his one small window falling on his super burrito when the door swung open to reveal a woman whose body said you've had your last burrito for a while, whose face said angels did exist, and whose eyes said she could make you dig your own grave and lick the shovel clean."

 Re: ToB Remake

One update here all over the months

I am still working on the new RToB (V2.0) version in Java! The focus in the new version is to handle correct game logic. Too much things have been gone wrong in the old version of RToB. It will take much work to do all things right on the new version and I have only some time on the weekend to code on RToB (work kills the leisure time ).

By the way, I got the disassembled source code from Tob1, but the code is too complex for me to get the input i need for the game logic.


____________________
ToB Remake - http://www.tower-of-babel.info
Homepage - http://www.latzig.de

Re: ToB Remake

You mean you can't read 68k code ?

 Re: ToB Remake

Yes I have written in 68k (on amiga) many years ago, but I have never learned to analyze disassembled code and it is very hard for me to extract the information out of these lines needed for the game logic.

E.g. I have a problem with collisions at the moment. There is a simple tower with 3 floors:

Hopper + Empty floor + Hopper

When the tower starts, the two hopper collide after 12 frames (32 frames are needed from one floor to the next one). I don't know, which rules define the priority of reversing the movement of one hopper ..oooOO(...)


____________________
ToB Remake - http://www.tower-of-babel.info
Homepage - http://www.latzig.de

Re: ToB Remake

Ah. That would seem to be a major obstacle. Any white knights in shining armour riding to the rescue?

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Formerly of NASA
Deathrays a specialty