Ah. That would seem to be a major obstacle. Any white knights in shining armour riding to the rescue?
There are no knights I tried to find out the rules by doing "try and error" with many many different combinations of objects in the tower.
The rules I found out until now are very complicated. E.g. the hopper's collision point is at frame 12, the watcher's one at frame 10 and so on...
The hopper and the watcher have also a "history" of their directions they have walked in the steps before, but the capacity of the brain is different. The priorities of the directions are also different between hopper and watcher...
The next objects are the worm and the lizard, which I have to analyze...
I have done the most parts of the pushing and zapping handling of elements, like enemy zappers & pushers, converters and prisms. It seems they really do it like in the original game.
Now I am continuing with the logic of the panel. The next step is the integration of the player's spiders.
It makes me sad I have no time at the moment to continue with game because my employer is sending me out to the world this year. I have been two times in america this year and the next time is in june again. I hope I will have time in my vacation in july to work on the remake. I am wondering I am the only one in my firm, who does not like to travel to america. I hate to live in a hotel and loose my rare spare time for my hobbies.
-- Dr. Hans Zarkov Rocket scientist & freelance genius Formerly of NASA Deathrays a specialty
Re: ToB Remake
Last week I had my first vacation this year and I did some progress on RToB. It has many issues, missing elements and graphic effects, but I guess the first tower is playable.
The new game is more compatible with the original one, because all movements are rasterized to a virtual unit (which is equal to frame in original).
So it is also heavy to play a tower like this one:
I post this message to inform you all that the development is still in progress but due to the my rare time for programming it will still take a while.
So it is also heavy to play a tower like this one:
"Heavy"? I would say "possible".
I'm pleased there is progress - I hover past this board now and again but there's seldom much in the way of news.
The virtual time thingy sounds very sensible, by the way.
Re: ToB Remake
Zitat: Dr. Zarkov
I'll turn that into a .
-- Dr. Hans Zarkov Rocket scientist & freelance genius Formerly of NASA Deathrays a specialty
Re: ToB Remake
A Happy New Year to all,
The last 3 weeks I made some progress on RToB. Now I have implemented a first playable version of RToB, which has an fully integrated editor and the start screens for starting new game or continueing an old one (saved games). I implemented a first draft of logic for all elements.
You need to have an installed JRE (Java Runtime) and DirectX9/10.
Following parts of the game are missing:
no sound
no effects (e.g. no explosion)
no enhanced support for 3D cards (shader support for additional effects)
While doing the rest of the stuff over the next months I need to find out bugs in the game, so I would be grateful to you for testing the game. If someone of you is playing through all of 117 towers or is finding important bugs in the game, I will also name him in the credits text of the start screen (the animated text at the bottom of the start menu).
I worked already about 5 years on the game. I hope I will finish the game this year (next vacation in summer)...
This is brilliant. Thank you! stunning work really. It plays very nicely. Quick Question...where would you like to collect the feedback? If you have mysql and php on your site available you could use something like bluebug....anyway....
Feedback: I noticed that level selection is different in your game. I quite liked the idea of adjacent availability of levels. playing through a list is different, even if I get the choice of 3
Level3: I seem to be able to finish the level by committing zapper suicide. that is different from the original.
I also noticed that on two monitors the game launches on the secondary monitor (debug window) and runs then on the primary. Is that by design?
I would consider a free moving camera, since that would have been in the game could they have managed it (I guess)
I'll keep testing...but it is a very nice game...can't wait to see it with all the effects. Great job...stunning! 5 years well spend.